Taxation System
QuickShop includes a taxation system designed to give server owners more flexibility and control over shop-based income.
This system was revamped as of 6.2.0.11+
The new system allows you to:
- Apply tax to shop owners
- Apply tax to buyers
- Apply tax to both
- Use progressive tax brackets
- Customize tax behavior in configuration
This system replaces the legacy tax configuration.
How It Works
During a transaction:
- The shop price is calculated.
- Tax is calculated based on your configuration.
- Tax is deducted from the configured target(s).
- Remaining funds are distributed normally.
You can configure:
- Flat percentage tax
- Progressive tax based on player balance
- Tax accounts
- Distribution rules
Progressive Tax
The new system allows you to tax based on balance brackets.
Example concept:
- 0 – 10,000 balance → 1% tax
- 10,000 – 100,000 → 2% tax
- 100,000+ → 3% tax
This helps prevent extremely wealthy players from dominating the economy.
Who Pays the Tax?
You can configure whether tax applies to:
- The shop owner
- The buyer
- Both
This gives you flexibility depending on your economy design.
Configuration
All tax-related settings are located under the shop-tax section in config.yml.
After updating to 6.2.0.11+, review your tax configuration carefully, as the old tax system has been replaced.
Why Use Tax?
The taxation system can help:
- Remove currency from circulation
- Fund server banks or towns
- Create sink mechanics
- Balance inflation
- Reward active players
Summary
The new taxation system is:
- Flexible
- Configurable
- Balance-aware
- Designed for modern economy servers
Make sure to review your configuration after upgrading.